Yeah... those bloody Atmas.
Thinking about them almost made me forget that the PS4 launch for the game was released today. But you guys all know that already, so I shall swiftly cut to the chase and begin my rant of past frustrations with this Atma thingy.
Been such a busy week for me that I didn't have the time to update the blog
since last weekend (when I actually managed to secure all 12 Atmas).
However, I honestly believe I developed a new respect for that word by the
fourth day after 2.2 launched... the drop rates on these things are simply
ridiculous.
Here was my problem with the Atma
FATEs... I didnt mind the grind at all; I already learnt how to like grinding
during my old FFXI days. However, I was stuck at 11/12 from last
week Thursday night until two days later (last Saturday). And I was quite
pissed.
What really peeved me off is that you actually put in an immense amount of
effort to get the bloody Atma and still have nothing to show for it.
Allow me to explain:
·
You camp the zone for hours staring
intently at your map
·
Fate pops... you race there
·
You manage to actually be the one to
initiate the FATE
·
You hurriedly gather 30+ items to turn in
to the NPC
·
Fate ends... you hold your breath...
·
]And even though it gives you your 27th
successful gold medal of the day, you still dont get an Atma
As you teleport back to camp (muttering
colourful words at your screen) you begin to get even more frustrated because
you have been making a a very involved and heroic contribution to the fates.
This is exactly where I felt was the root of the problem lies.
I think the AI should have been sophisticated enough to recognize that a player
had been in a certain zone for four or five hours straight (or has been
actively been involved in FATES in that area for the last two days).
Thus, what would be ideal is that it sequentially begins to gradually
adjust based on time vested or active contribution and increase the drop rates
for that player.
Honestly, another thing that would have been ideal is that the Atma-Fates were
unique and directly related to some lore related to the Twelve... but that's
another separate argument for another day.
For now, I completely understand the idea for the FATEs to be one of the
methods of getting the Atma... and it is completely understandable that the
Devs are using this Atma-hunt to try and activate dormant or empty zones with
players (afterall, no Developer likes to see areas that they spent months
creating to be suddenly devoid of players within a few weeks).
Anyway, the Atma drops are so random that I just HAD to begin a screenshot
collection of all the little buggers once I obtained them...